81
6.6
|
|
|||||||||
33h 01m
main story
58h 49m
main + extras
107h 24m
completionist |
|
|||||||||
Co-op: Yes | Multiplayer: No |
Description
The first entry in a fantasy franchise from ex-pitcher Curt Schilling's 38 Studios, Kingdoms of Amalur: Reckoning is an open-world action/role-playing game crafted by developer Big Huge Games and the talents of artist Todd McFarlane, author R.A. Salvatore, and former Elder Scrolls designer Ken Rolston. Choose from nine melee weapon classes and dozens of spells while battling an assortment of creatures in fast-paced, visceral combat that supports deadly finishing moves. An estimated 60+ hours of content is included through multiple storyline and side quests in a world filled with mysterious cities, characters, and creatures. As you progress throughout the game, you'll be able to customize your character with a variety of distinctive skills, abilities, armor types, and weapons. Your character's playing style will also influence the types of "destinies" you'll unlock, allowing you to tailor your hero's talents based on the choices you make in combat.
System Requirements
Processor | 2.2GHz Intel Core 2 Duo or 2.6GHz AMD Athlon 64 X2 5000+ |
---|---|
Memory | 1 GB RAM for Windows XP / 2 GB Windows Vista and Windows 7 |
Operating System | Windows XP SP3 / Windows Vista SP2 / Windows 7 SP1 |
Video Card | NVIDIA GeForce 8800 / 512MB RAM or better, ATI Radeon HD3850 / 512MB RAM (with Pixel Shader 3.0 support), 1280x720 minimum supported resolution |
DirectX | 9 |
Free Disk Space | 10.5 GB |