84
7.9
|
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5h 21m
main story
6h 18m
main + extras
7h 25m
completionist |
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Co-op: No | Multiplayer: No |
Description
In Crysis Warhead, players don the Nanosuit of Sergeant Sykes, also known as 'Psycho', one of the most memorable characters from Crysis. More brash and aggressive than his Delta Force squadmate Nomad, players experience Psycho's parallel story during the events of the original game, finding that life on the other side of the island is even more intense and explosive than they ever could have imagined. Luckily, Psycho's Nanosuit is just as capable and he's equipped with an even bigger arsenal of fully customizable weapons and new vehicles, giving players access to the tools they need to dominate any situation. Aside from this new single player campaign, Crysis Warhead also features new multiplayer content. [Electronic Arts]
Storyline
Take on the fight as the volatile SergeantSystem Requirements
Processor | Intel Pentium 4 2.8 GHz (3.2 GHz for Vista), Intel Core 2.0 GHz (2.2 GHz for Vista), AMD Athlon 2800+ (3200+ for Vista) or better |
---|---|
Memory | 1.0 GB RAM (XP) or 1.5 GB RAM (Vista) |
Operating System | Windows XP/Vista/7 |
Video Card | 256 MB |
DirectX | 9 |
Free Disk Space | 12 GB |
Action
Alien Invasion
Aliens
Alternate Fire
Ambient Occlusion
Animal Cruelty
Animal Weaponry
Artificial Intelligence
Attachments
Aural Characters
Auto-Save
Automated Grenade Throw
Backtracking
Bald Space Marine
Banter During Gameplay
Barricade
Been Here Before
Bird
Blood
Body Armor
Boss Assistance
Bosses
Breakable Glass
Butterfly
Buttstroke
Camera Shift
Camouflage
Cardiopulmonary Resuscitation
Checkpoints
Chicken
Cloak
Close Quarters Combat
Commando
Content Editor
Context Sensitive
Crab
Creature Plot Twist
Crepuscular Rays
Crosshair
Crouching
CryEngine 2
Customizable Characters
Cutscene
Damage Flash
Day/Night Cycle
Death
Defend X for Y Amount of Time
Depth of Field
Destructible Cover
Destructible Environment
Difficulty Level
Digital Distribution
Digital Rights Management
Direct2Drive
Disembodied Voice
Dual Wielding
E3 2008
Easter Egg
Easy Mode
Electricity
Electromagnetic Pulse
Enemies That Spawn Enemies
Enemy Reaction
Enemy Tossing
Energy Weapons
English Accent
Environment as Weapons
Escort Mission
Expansion
Exploding Barrel
Exploding Vehicles
Explosion
Fake In-game Advertising
Falling Damage
Falling Object
Final Boss
Fire
Fire Propagation
First Person Melee
First-Person Perspective
First-Person Regain Consciousness
Fish
Flashback
Flying Enemies
Frog
Full Body Awareness
Glitch
Grenade Indicator
Guided by Radio
Gull
Hand to Hand Combat
Headshot
Heal Over Time
Health
High Dynamic Range
Hitbox
Hostages
Ice Stage
Idle Animations
Improvised Weapon
In-Game Map Editor
In-Game Radio
Incendiary Ammunition
Inconvenient Malfunction
Infinite Ammo
Instant Kill
Interactive Environments
Inventory Loss
Invisible Enemy
Iron Sights
Item Throw
Jump
Jungle Warfare
Kill Feed
Kill Stealing
Korean People's Army
Launching Enemies Into the Air
Leaning
Letterboxing Widescreen
Light Bloom
Line of Sight Stealth
Loading Screens
Male Protagonists
Maps
Melee
Mercenary
Military Uniform
Minimap
Mod Support
Modern Military
Mods
Monster Infighting
Motion Blur
Multi-Monitor Support
Multiple Ammo Types
Multiple Gameplay Perspectives
Nanomachine
Night Vision
No Scope
Non-Player Character
Non-Standard Difficulty Differences
Normal Mapping
One-Man Army
Open World
Optional Objective
Origin
Original Soundtrack Release
Palette Swap
Parallax Mapping
Persistent Bullet Holes
Phong Shading
Physics Manipulation
Planes Flying Low Overhead
Platform Exclusive
Polygonal 3D
Production Babies
Profanity
Prone
Quickloading
Quicksaving
Radial Menu
Ragdoll Physics
Rail Shooting Segment
Rain
Rapid Fire
Rat
Regenerating Health
Reloading
Saving the World
Scaleform
Sci-Fi
Science fiction
Screen Splatter
Scripted Death
Scripted Events
SecuROM
Selective Fire Weapons
Shadow
Shark
Shaved Head
Shield Regeneration
Single-player
Slow Motion
Smoke
Sniping
Snow
Speed Blur
Squad
Stealth
Stealth Kill
Steam
Stock Up Area
Super Jump
Super Soldier
Super Speed
Super Strength
Super Suit
Superweapon
Surround sound
Swarming Enemies
Sweeping Vista
Swimming
Texture Pop-in
The Future
The Locked Door
Third-Person Perspective
Throwing Weapons
Train Level
Trilogy
Tripartite Conflict
Turtle
Two-Handed Weapons
Underwater Gameplay
Upgradeable Weapons
Useable Vehicles
User Generated Content
Vehicular Combat
Vision Obstruction
Voice Acting
War
WASD Movement
Water Effects
Weapon Modification
Weapon Room
Weather
Xbox 360 Controller Support for PC
Xfire